Oculus Medium 2.0 makes the VR-based 3D modelling and sculpting software even more creative - News - Digital Arts

3Dnbsp;artists will find a lot going on below the hood in the latest repetition of Oculus Medium.<_strong>

Its only been 18 months since VR big name Oculus released its immersive creation platform Medium_ but a new rendering of their flagship sculpting tool is now out_ proposeing artists some of their biggest wish list requests.

The latest update proposes core sculpting features like increased layer limit_ grid snapping and multiple lights_ helping to hardify Mediumrsquo;s position as both a strong and professional creative tool on the VR market.

Scene Graph tool in Medium 2.0

Theres also good news for users of the Oculus Rift Core 2.0 headset_ withnbsp;the Riftsnbsp;customisable user space ofnbsp;Oculus Home now being able to include sculpts created in VR via direct exporting. A big chance then to show off your inside design skillsnbsp;fornbsp;those decorating their potential Home with the headset.

Medium 2.0 also introduces a new file treatment method_ spectacle graph_ and a major UI facelift that allows for faster and more intuitive navigation of Mediumrsquo;s tools_ settings and options. What this essentially resources is that artists can bestow more time in creative flow_ ideation_ and origination.

Grid snap tool at work

Beyond new tools and improved integration with artistsrsquo; existing origination pipelines_ Medium 2.0nbsp;has an increased rendering horsepower for improved accomplishment among professionals and novices resembling. Also on propose are new tutorials to help you assume the new tools like Layer Resolution Visualization and the new Elastic Move tool as part of your workflow_ allnbsp;of which can be watched here on the Oculus site.

The creative aggregation played a key part in developing this new update_ thanks to Oculus Featured galleriesnbsp;and nimble forums. Moreover_ the Oculus Medium Artist Council mdash; a cluster of over 100 professional artists from the film and games industriesmdash; were tasked in providing feedback and helping Oculus lead developmentnbsp;to make Medium a professional art tool for the VR design aggregation.

The Multiple Lights tool<_figcaption><_aspect>

ldquo;A lot of work on Medium 2.0 was based on data from real-world usage of Medium_rdquo; explains Graphics Engineer David Farrell. ldquo;For sample_ the improvements to remembrance usage came from careful analysis of sculpts that nation had made_ and then improving our data structures to better support those sculpts."

Oculus Medium can be purchased for imprison;22.99 on the Oculus site; users should note the new update demands Windows 10 as part of the Riftrsquo;s newly updated recommended and minimum specs.nbsp;And if youre looking for other VR-based creative apps_ check out our lead to thenbsp;7 best tools for painting_ 3D modelling and sculpting in VR.

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