HPs high-res Reverb VR headset blows the screen door effect off its hinges - News - Digital Arts

That dreaded low-separation screen door effect thats obstinate potential verity imaging since its inception just got blown off its hinges by HPs Reverb VR headset.

Announced Tuesday at HP Reinvent in Houston_ the Reverb boasts twice the separation of its ancestor ndash; 2_160 x 2_160 ndash; plus a wider 114-grade field of view. The Reverb is the highest-separation HMD head-mounted show thats shipping among major makers_ the company said.

That caveat of major; HMD makers obviously excludes such smaller projects as Pimaxs 8K headset. Even so_ HPs Reverb will likely ship forward of Pimaxs unit.

The same controllers_ only better

The headset itself continues to be based on Microsofts Windows Mixed Reality platform. It quiet uses the measure Mixed Reality controllers_ which link via Bluetooth and are tracked using Mixed Realitys Inside Out technology.

When launched_ the tracking technology was promising_ but it had weaknesses. Rather than the HTC Vive or Facebook Oculus methods_ which use separate towers to help tracking_ the Reverb uses "within out tracking_" which doesnt demand additional hardware and calibration.

The gain to within out tracking is it can be easily moved from room to room. Its somewhat less careful than using separate towers_ however_ and issues arise when a hand moves out of view of the within out tracking. Read our sister site PCWorldsnbsp;review of a Mixed Reality headsetnbsp;for more details. HP officials say improved algorithms have addressed such issues to some grade.nbsp;

Whats also veritably helped is improved Bluetooth. The first Mixed Reality headsets counted on Bluetooth support in a gaming PC to feel the junction. HP discovered that subpar Bluetooth implementations were a weak link in the experience. By integrating a Bluetooth radio straightly into Reverbs headset_ HP can better guarantee a level of junction condition.nbsp;

The separation is astounding

The star of the show_ though_ is the new Reverb headset and its separation per eye. Atnbsp; 2_160x2_160 pixels_ its more twice what was useful on HPs first Mixed Reality headset.

We got to assimilate it to Samsung Odyssey+Mixed Reality headset_ which features dual AMOLED screens with a separation of 1_440x1_600 per eye essentially the same as HTCs running Vive Pro. The separation was astounding. The Odyssey+ with Samsungs Anti-SDE screen technology is already considered one of the better headsets_ so thats assertion something.

HPs first Mixed Reality headset on the left_ HPs new Reverb in the middle_ and a Samsung Odyssey+ on the right.<_figcaption><_aspect>

Unlike the Samsung_ which uses AMOLEDs_ HP continues to rely on LCD screens at up to 90Hz and an incentive backlight to lessen motion blurring.

With Reverb_ HP rethinks the VR headset

HP didnt just drop new screens into an old design and call it a day_ whichever. The company has fully redesigned its Mixed Reality headset. Gone is the clamping headband in favour of a Velcro top band. The gravity of the Reverb is almost 1.1 pounds_ almost two-thirds that of the Vive Pro. The Reverb includes integrated earphones_ which can be displaced.

HP will sell a Reverb Consumer Edition_ which features a machine-washable face cushion and longer wire harness. For commercial users ndash; which is the first centre of the Reverb ndash; HP will sell the Reverb Professional Edition_ whose leather-phraseology face cushion can be wiped clean with an alcohol swab. The Professional Edition also includes a shorter wire harness_ as the company anticipates most applications to be used with backpack VR PCs.

The company said it plans to sell the shorter harness to consumers as well_ but no pricing was without useful. The cable itself connects to a PCs DisplayPort and USB port_ while a single Oculink connector joins the harness with the headset.

What your PC needs to run the Reverb

With higher separation_ comes higher method demandments. Obviously_ method needs will vary greatly by the developed game or application_ but HP officials say a GeForce GTX 1080 or GeForce GTX 2070 are recommended.

How much will the HP Reverb cost?

HP said the Reverb Consumer Edition should go on sale late next month for $600. Thats an increase in pricing over the firsts $450_ but also a important upgrade. HTCs basic Vive continues to sell for $500 and is the very determination of screen door effect.

HTCs Vive Pro pushes the cost for the headset only to $800_ but the Pro is aimed at commercial users. HP didnt declare pricing of the Professional Edition_ but owing it will include a commercial-class warranty_ dont anticipate it to be common.

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